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Time Rip
By EZkeel

This map is designed and created by DeCyber's EZkeel. It is based on a planets moon which has seen bombardment from the Skaarj on the recently settled colonists. The Liandri corp caught wind of the imense neutreino radiation which was causing rifts in time due to the atomic blasts from the bombs, the colony was evacuated for fear of time displacement.

Liandri saw this as a good business oportunity to turn this in there favour. Scientists were sent in to evaluate wether or not the effect could be turned into a business oportunity for a new deathmatch idea. The plan was a sucess and what emerged was a deathmatch arena split over two different time zones one at the start of the war and another the end, both timezones are now connected by man made rifts. For added amusement Xan order that there be realistic air strikes controlled by the players.

phew that was a long introduction but I have noticed that EZkeel likes to set the scene. Anyway on with the review.

LOOKS:
Alot of thought has been put into the look of this deathmatch arena lighting is dark and reminicent of the original Unreal which fits the storyline down to a tee. EZkeel has managed to squeze some hilarity into the map with the aid of the Nolan sisters (only joking). Three dancing monsters grace the underground with a dance routine that must has been taken from a steps video this made me chuckle the first time I saw them as the music that they all dance to is also as funny. After calming down to carry on killing everything I happened upon another dancing wonder in the form of big daddie for all you people wanting to gaze at these I have included screens of them to the left.

Organized in a large courtyard type of layout you will find at each corner a large tower, now gracing the top of these towers is the redeamer this really comes into its own on this map due to its size, you can happily fly around until you find a camper or other foe to pick on and blast there limbs off.

The timezones are clearly defined with different looks, one clean and new (before the war) and the other wrecked and overgrown (after the war).

PLAYABILTIY:
This level NEEDS alot of people to play on it because its huge! If you play this level with anything less than 12 people the action is limited to say the least. Get 14 people on this map and it rocks. The idea of split timezone is cool two worlds each with action going on in both, you try running away from a nutter on the tower with the redeamer in the next zone only to find another two of them in the other not a good situation to be in, haha!

The one effect that I have to say I was so impressed with was the airstrikes these like the intro say are controlled by the players via a shoot panel, the text flys on screen saying "Air Strike" and out of the sky come 4 skaarj fighters loded with redeamer shells which bombard the ground with same blast radius of the redeamer, So Run like you've never before.

FAULTS:
I'm afraid to say lurking in between the above characteristics is a few minor flaws and I mean minor. There are no graphical defects, no Hall Of Mirror effects. But the Level is so big at some times that you have to have so many people playing which sadly knocks people with slower machines out of the running for this level which is a shame. The other talking of the slower machine is there is slow down on the towers mainly because you are overlooking the whole map which like I say is huge. I will say though that EZkeel obviosly knew this as he comments on it in the readme file. Lastly weapons are quite scarce on this map and as such you tend to see 30% of the players running around with impact hammers waiting for the weapons to respawn, but is that a fault or just to show how good a player people are? I tend to be swayed on this issue.

OVERALL:
This level rocks! I like the original idea of the time zones and EZkeel has pulled it off with great effect, the added air strike function is also stunning which adds tactics to an already tacticle game. The redeamer is sadistic nature at its best get a friend on this map and chase his ass all over the shop before nuking him, or play chicken where you both stand on either tower with redeamer in hand. The faults are there as they are in any map but dont let this take anything away from this map, yes it is huge but would work if it was a tiny map I ask myself. The answer to this is with the indivdule player I for one like the size but only because I have a monster PC to play it on (mwhahaha!!). If I had a smaller less capable pc I would say download it but set your settings in UT to match. This is the first map I have reviewed of EZkeel's and I have to say it has lasting appeal good work old chap!

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