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DM-Helleth
Jaspos

Helleth is one of the most unique, out of any level builders league, levels I have ever played, Jaspos must have had to go way out of his way to create a level like this. I heard about Helleth and how good it was over the Internet and among my friends, one of my friends Jon, who had never played the level, said it was probably a cheap replica or conversion of DM-Gothic. He could not have been farther from the truth. DM-Helleth has one of the most carefully and thoroughly planned scenes that you can find in Unreal Tournament. Its unique scene is like no other. Helleth's theme is of an unholy demonic sanctum nestled deep within the bowls of hell. Cries of the damned and soon to be damned echo through the hallways, the whispering of demons echoes through the sanctum, promising weak souls what they desire, and enslaving them. Looking at the textures among the walls give you the creepy feeling that you are not alone, that you are being watched from every angle and view, even when you are the only player in the map.

Looks:
Texturing is perfect; there are no over-scaled textures in this map. The style of texturing the Author chose suits this demonic sanctum perfectly, demons and damned angels line the walls, and carved demons watch with glowing eyes everything that passes. The texturing is quite scary if you think about it. Lava flows through the level, in a twisted, hellish way. The lighting is perfect. Lava is very well light, and the glowing eyes cast blue light onto the walls, floors, and ceilings. Nothing is too dark or too bright, and almost everything is bathed in a hellish orange light from the lava. The skybox is a cave in the bowls of hell, with Black Mountains jutting down from the sky and up from an ocean of lava. Lighting is perfect and fascinating. This adds even more to the creepy look to the map. Architecture of the map is awesomely realistic, everything is perfectly aligned, and nothing is over/undersized, I have never seen anything like it. Helleth as a creepy look to it, as you can tell, I keep using the word creepy, I keep using that word because nothing else can explain it. The map is always spiraling downward in a sense, even after you finish ascending a flight of stars, it seems that you keep being pulled down. The level is an intertwining maze that seems to swallow the player. The mouths of door are really "mouths" in design.

Playability:
With all of this detail, you probably think this map is sluggish and drags, but in truth, it is as smooth as velvet. Moreover, Internet play would be perfect for this level. This level can handle 6-14 players/bot perfectly, you can go higher, it will not lag, but it will be a little over-crowded. Bots follow a perfect path, and even seem to get the shield belt before I can get to it, and they are tough to beat, like real players. They even kicked my butt a couple of times. Weapons and armor placement is perfect, nothing is too close or spread apart.

Faults:
Sorry, there are some big faults in this map, it is too perfect. Nothing can beat it. And it is way too fun and addicting to play, the map runs too smooth, no other level can come close to it, and it is almost real. Now those are some major faults!

OVERALL:
Could it be? A perfect score? Yes indeed it is! This map is perfect, no other level has or can come close to the reality of this demonic level, you just have to give it respect. It the best map I have ever seen or played. It is much better then any of Unreal Tournaments levels. In my opinion, every server should have this level on it, and everyone should have this level. You must download this level; it is a requirement to all of the UT players out there.

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