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DM-Atlantis
Eric Geer (MonsterTrosity)

DM-Atlantis was one of the few death matches selected to be in the Make Something Unreal Contest, it is an awesome map, and it should have made the top 3. However, there were some mistakes, not too many though, that is what stopped it from winning. Eric Geer's goal for this map was to create a death match with an experience like no other death match. DM-Atlantis takes place in a dome under the water. He said this map ran optimally on a 333mhz PentiumII processor with a Voodoo3 3dfx video card and 256mb RAM, but that it might be a little more CPU sensitive that other maps do. He did a wonderful job on this map, and he did not do a half-a$$ job on this map like many mappers out there.

Looks:
This map is astonishingly realistic, you can see the water shifting outside of the glass dome. The structure of this map is awesome too, the dome has a special wire-frame look to it that can be accomplished by very few people.
Textures are well done, though a few are unaligned. The textures in this map match the scenery and theme very well, and give you the feeling that you are actually on the ocean floor. Lighting is excellent, there were very few lighting mistakes, the flares were realistic, and nothing was too dark or too bright. The only real mistake was a flare mistake, in an area where there was only supposed to be one flare, there were two. The skybox, well, I really should call it the waterbox, looked extremely realistic, you would have to see it for yourself, it ahs this ocean look to it as if things are swishing around out there. Architecture is great, only a few brushes were unaligned. The architecture was amazingly realistic, and will make you feel like you are actually under water. There are some good secrets in this game, if you can find them, or get to them, you will be rewarded with a redeemer and a big-keg-o'-health.

Playability:
This map is extremely playable, I tested it on 433mhz computer with 32mb ram and a Voodoo2 3d accelerator. (I took out my Voodoo3 and 3/4 of my 128 ram to see how CPU sensitive it really was) It played fine. However, it did not even run on my 200Mhz Pentium with 16 ram and no accelerator. The bots run around on the paths well, but sometimes they just stand there, with their backs turned on you. This is an easy shot, and usually boring. I recommend 8-14 players in this map, it gets boring with too low of a count, and this map can handle it. Weapons placement is good, but it could use a little more enforcer ammo, and a few more weapons out there.

Faults:
Very few, just a lack of weapons, and the flare. Also the bots sometimes just stand around.

OVERALL:
This is a very realistic, and well done map, I like the way it plays and how it looks. Eric says that this map is not fully complete, and that we should be expecting an updated version of this map soon.

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