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Amon
By Jeff Smyth

This is a CTF level from Jeff based loosley on the anceint Egyptian stlye much in the same vein as Anubis from Mark Austin.

LOOKS:
I found this level very apealing to the eye maybe a tad to washed out in places. The insides of the building are lit very well with the shadows helping to add to the atmosphere, There are some down sides to the graphics unfortunatly there could have been more done with the sky box because the rest of the level is very stiking and powerful I did expect to see something when I stopped to look out of the windows my fault I spose because I did get blown apart shortly afterwards so just rewards? I dont really know... hehe!

A nice to see touch is that Jeff hasn't gone down the same route as many of the designers and added an over the top cloud plane... I think it was right not to include one.

The attention to detail may have been over looked slightly with some of the construction taking on a very sharp look and feel, generaly though the construction is sound throughout the map.

PLAYABILITY:
This map is nice to play, in the same sort of layout as you'd come to expect from a CTF level (Shame). The two flags are situated at each end of the structure there are two levels on which to actually play on, the top level seeming to be the prefered route for the bots I was playing with, this made for a staight path to the other flag using the lower level. On increasing the amount of bots I found them to use both routes.

Talking of bots I found them to be very switched on and clever although it will never replace human opponents I feel they put up a good CTF match for you to have before you go out for the evening.

Jeff has included the sniper rifel which is a good desicion due to length of the paths you can defend a base from one position, this makes for quite a long game. There are not lots of weapons but enough to not run out of and if anythings had to be in to much supply it would be the energy viles which are on every corner... nearly.

FAULTS:
Now I dont like faulting maps because of the time a effort that goes into them but I feel there are some in this that are not really game threatening but enough to wind you up when playing. Firstly there is on each side on the lower levels a bridge sructure which has been built over liquid now on first falling in your first reaction will be what have I fallen into? The answer would be some liquid of some kind.. The construction of this part of the map is not really up to the standard of the rest of the map which is a shame. Now for the other fault again with this misterous liquid the kill time is set way to low you end up letting go of the keyboard and mouse waiting to die.

 

OVERALL:
I like this level its not a stunner but will have a few rounds on peoples playlists. The graphics like I said are clean and sharp and reflect the Egyptian style which seems to be quite popular at the moment its a shame Jeff stuck to the standard layout for CTF. Is this the only layout CTF will see? I hope not but aside from that I really liked the games I have had on this Map. The bot paths are sound as is there game, not bumping into walls and wandering off. You will want a few bots on this level as they tend to stick to the top pathways if you have too few. Download this map you wont regret it.

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